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Dr. Windows 3
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WINSOUND
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CHIMES.ZIP
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CHIMES.CPP
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C/C++ Source or Header
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1993-06-02
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2KB
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132 lines
// chimes.cpp : Defines the class behaviors for the application.
//
#include "chimes.h"
#include "afxdlgs.h"
/////////////////////////////////////////////////////////////////////////////
// theApp:
// Just creating this application object runs the whole application.
//
CTheApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMainWindow constructor:
// Create the window with the appropriate style, size, menu, etc.
//
CMainWindow::CMainWindow()
{
RECT r;
r = rectDefault;
r.right = r.left + 500;
r.bottom = r.top + 500;
VERIFY(LoadAccelTable( "MainAccelTable" ));
VERIFY(Create( NULL, "MIDI Chimes",
WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME,
r, NULL, "MainMenu" ));
}
CMainWindow::~CMainWindow()
{
delete p_dlg;
}
// OnCreate
//
int CMainWindow::OnCreate( LPCREATESTRUCT /* lpcs */)
{
// Set up the dialog
p_dlg = new CMyMainDialog(this);
return 0;
}
// OnPlayStop
//
void
CMainWindow::OnPlayStop()
{
p_dlg->playstop();
}
// OnAbout:
//
void CMainWindow::OnAbout()
{
CModalDialog about( "AboutBox", this );
about.DoModal();
}
// OnProgram:
//
// OnExit:
//
void CMainWindow::OnExit()
{
p_dlg->cleanup();
DestroyWindow();
}
void CMainWindow::OnClose()
{
p_dlg->cleanup();
DestroyWindow();
}
// OnOpen:
//
void CMainWindow::OnOpen()
{
}
// CMainWindow message map:
// Associate messages with member functions.
//
// It is implied that members connected with the ON_COMMAND macro
// receive no arguments and are void of return type, e.g., "void OnAbout()".
//
BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
ON_COMMAND( IDM_ABOUT, OnAbout )
ON_COMMAND( IDM_OPEN, OnOpen )
ON_COMMAND( IDM_EXIT, OnExit )
ON_COMMAND( IDM_PLAYSTOP, OnPlayStop )
ON_WM_CREATE()
ON_WM_CLOSE()
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTheApp
// InitInstance:
// When any CTheApp object is created, this member function is automatically
// called. Any data may be set up at this point.
//
// Also, the main window of the application should be created and shown here.
// Return TRUE if the initialization is successful.
//
BOOL CTheApp::InitInstance()
{
m_pMainWnd = new CMainWindow();
m_pMainWnd->ShowWindow( m_nCmdShow );
m_pMainWnd->UpdateWindow();
return TRUE;
}